Weld it to deconstruct to.
Space station 13 door lock sound.
Weld the door shut.
Use multitool and or wirecutters to disable the power whilst keeping the doorbolts up as detailed here.
Unsecure it with a wrench.
This wire controls the opening of the door.
I also learn there is a massive delay on the trigger.
Sending a pulse through this flashes the red light on the door if.
Crowbar the electronics out.
The id scanner checks if your id has access to that door.
Id scanner goes offline until wire is mended.
There are 9 wires.
Make sure you have exposed the panel with a screwdriver first wirecut the wires out.
Use multitool to make the door stay open for a minute.
If the door is public it opens.
This would show the following wires which you can either wirecut mend or send a multitool pulse through.
Must not be on help intent.
If a door is bolted pulse the bolts wire and go and then a power wire to be able to crowbar it.
I havnt played for months and was checking to make sure explosives still worked the same way when i find a locked door.
Do this by first finding and pulsing a main power wire then wait 10 seconds to see if auxiliary power turns on.
One wire from the id scanner.
If offline the door will refuse everyone who walks against it but will open to anyone who clicks the door.
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An airlock wire dialog can be accessed by the normal way or by using wirecutters or a multitool on the door while the wire panel is open.